Latest News

Preventing Burnout as a Software Engineer

As software engineers experience burnout from many things. So today we need to discuss how burnout happens and what can you do to prevent and avoid getting burnout. Before we go over these tips and preventative measures, we need to keep in mind that burnout happens to everyone.

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Learning Game Development and Supporting Small Businesses | Coding Bits Podcast



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What I Learned From Game Development

While creating a game I have learn so many things about myself and my skills at programming. I thought that I could do anything and was confident about how amazing it would be Make It! I wanted to become an indie developer with a hit game. I wanted to be everything I could without a […]

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Indie Developer Business Plan

When creating a business as an indie developer is one of the most important things that you would ever have to do. This business plan has the power to elevate you to reach the level of success that you have dreamed about. This business plan will become your lifeline and needs to hold with great […]

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Unity’s New Input System is Amazing

Over the last couple of days, I have been working on some test projects in Unity. Mainly to better understand Unity’s new input system. If you didn’t know Unity has created a new input system that simplifies Input for all control types. Meaning that the same input you would use for Xbox would work if you configured it for mobile very easily and effortlessly. Which is amazing for us developers!

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The Xbox – Activision/Blizzard Deal is Done!

The drama that is the Xbox Activision/Blizzard/King deal has now ended. Xbox has now come on top and defeated FTC and the rest. Xbox posted that the deal is done, and Activision, Blizzard and King are now part of the Xbox and Phil Spencer Kingdom. This has been a year in the making! 

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Our Mission

Prepare your Rockets

Protecting one world at a time!

Mobile Gaming

Crafting high quality games using the power of imagination and wonder.

Coding

Helping other developers through our experience and mistakes.

We are an Indie Studio trying to create games that our former selves would be proud of.