Latest News

Unity’s New Input System is Amazing

Over the last couple of days, I have been working on some test projects in Unity. Mainly to better understand Unity’s new input system. If you didn’t know Unity has created a new input system that simplifies Input for all control types. Meaning that the same input you would use for Xbox would work if you configured it for mobile very easily and effortlessly. Which is amazing for us developers!

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What I Learned From Game Development

While creating a game I have learn so many things about myself and my skills at programming. I thought that I could do anything and was confident about how amazing it would be Make It! I wanted to become an indie developer with a hit game. I wanted to be everything I could without a […]

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PlayerCade Update #1

Time to update you all on the status of the game. I have been meaning to write this for a while now just haven’t have the time to till now (Last Update).

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Current Mood = Sad Panda!!

For all that haven’t noticed yet, the site is a complete blank slate. A error happened on my end while working on the site and I was trying to fix. As I was working one of the WordPress files was deleted and I was trying to recover it.

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Update – 10/13/17

Today I have a lot to update you all on the website. The site is about to go through a massive update over the next couple of weeks. This update with help with speed, and performance. I can guess the next question will be will new content stop because of these updates? And I would […]

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Preventing Burnout as a Software Engineer

As software engineers experience burnout from many things. So today we need to discuss how burnout happens and what can you do to prevent and avoid getting burnout. Before we go over these tips and preventative measures, we need to keep in mind that burnout happens to everyone.

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Our Mission

Prepare your Rockets

Protecting one world at a time!

Mobile Gaming

Crafting high quality games using the power of imagination and wonder.

Coding

Helping other developers through our experience and mistakes.

We are an Indie Studio trying to create games that our former selves would be proud of.