Latest News

Being a Developer After 4 Months, How is it?

Now that I have been a Developer for about 4 months I would like to share my experience and feelings with you all. I truly wanted to write this after my first month but time started to escape me. Now that I have the time to write it out here we go.   

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PlayerCade Update #1

Time to update you all on the status of the game. I have been meaning to write this for a while now just haven’t have the time to till now (Last Update).

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The Problem with Business and Mobile Payment Solution

The other day I went into a Target store and wanted to pay for my items. I waiting in line and asked the lady before she started to scan my items if the store supported Android Pay. She didn’t know and asked the manager. I then was told no because Target is trying to create […]

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I Want to Thank You All

After all this time I feel like it’s time to finally and wholeheartedly say thank you. This post is about you all and explaining why I am giving you all thanks. So let’s get started and begin.

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Unity’s New Input System is Amazing

Over the last couple of days, I have been working on some test projects in Unity. Mainly to better understand Unity’s new input system. If you didn’t know Unity has created a new input system that simplifies Input for all control types. Meaning that the same input you would use for Xbox would work if you configured it for mobile very easily and effortlessly. Which is amazing for us developers!

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Preventing Burnout as a Software Engineer

As software engineers experience burnout from many things. So today we need to discuss how burnout happens and what can you do to prevent and avoid getting burnout. Before we go over these tips and preventative measures, we need to keep in mind that burnout happens to everyone.

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Our Mission

Prepare your Rockets

Protecting one world at a time!

Mobile Gaming

Crafting high quality games using the power of imagination and wonder.

Coding

Helping other developers through our experience and mistakes.

We are an Indie Studio trying to create games that our former selves would be proud of.