Latest News

Preventing Burnout as a Software Engineer

As software engineers experience burnout from many things. So today we need to discuss how burnout happens and what can you do to prevent and avoid getting burnout. Before we go over these tips and preventative measures, we need to keep in mind that burnout happens to everyone.

Read More
Unity’s New Input System is Amazing

Over the last couple of days, I have been working on some test projects in Unity. Mainly to better understand Unity’s new input system. If you didn’t know Unity has created a new input system that simplifies Input for all control types. Meaning that the same input you would use for Xbox would work if you configured it for mobile very easily and effortlessly. Which is amazing for us developers!

Read More
PlayerCade Update #1

Time to update you all on the status of the game. I have been meaning to write this for a while now just haven’t have the time to till now (Last Update).

Read More
Being a Developer After 4 Months, How is it?

Now that I have been a Developer for about 4 months I would like to share my experience and feelings with you all. I truly wanted to write this after my first month but time started to escape me. Now that I have the time to write it out here we go.   

Read More
The Lab

The Lab is a game where you must help your fellow workers to get the correct parts to fix the customers device. The goal is to fix as many devices as fast as possible.

View Game
Update – 10/13/17

Today I have a lot to update you all on the website. The site is about to go through a massive update over the next couple of weeks. This update with help with speed, and performance. I can guess the next question will be will new content stop because of these updates? And I would […]

Read More

Our Mission

Prepare your Rockets

Protecting one world at a time!

Mobile Gaming

Crafting high quality games using the power of imagination and wonder.

Coding

Helping other developers through our experience and mistakes.

We are an Indie Studio trying to create games that our former selves would be proud of.