Latest News

Yetti Design

This is the most beloved design that i have made so far. I came up with the Yetti concept for a game design and made it in Blender 3D.

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Tips for Developing Mobile Games

When developing for mobile games the key is keep it simple and small. Mobile games are like mini games, they’re only good in small blasts nothing more. This is very reflective of the player retention and player base.

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Letter to the Community

In this new year blog update, GhostszMusic expresses wishes for a great 2024 after the challenges of 2023. They apologize for their absence, attributing it to behind-the-scenes issues, and announce a renewed focus on content creation. The main highlight is a commitment to doubling and tripling down on video creation, with a plan to overcome challenges in managing long-form content due to time commitments. The author plans to schedule podcasts and videos, potentially incorporating livestreams for community engagement. Short-form content will be shared on TikTok and YouTube. A website overhaul is announced to centralize all content, making it the primary resource for their creations and ensuring accessibility. The author emphasizes the website as the future hub for their work, similar to game studios, with plans for ongoing improvements.

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Update – 10/13/17

Today I have a lot to update you all on the website. The site is about to go through a massive update over the next couple of weeks. This update with help with speed, and performance. I can guess the next question will be will new content stop because of these updates? And I would […]

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Street Fighters’ Akuma in TEKKEN 7: FATED RETRIBUTION

Bandai Namco has just released a new Japanese trailer for Tekken 7 Fated Retribution and it’s bring that fire!

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Learning Game Development and Supporting Small Businesses | Coding Bits Podcast



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Our Mission

Prepare your Rockets

Protecting one world at a time!

Mobile Gaming

Crafting high quality games using the power of imagination and wonder.

Coding

Helping other developers through our experience and mistakes.

We are an Indie Studio trying to create games that our former selves would be proud of.