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Indie Developer Business Plan

When creating a business as an indie developer is one of the most important things that you would ever have to do. This business plan has the power to elevate you to reach the level of success that you have dreamed about. This business plan will become your lifeline and needs to hold with great […]

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Drag and Drop VS Scripting for Indie Developers | GhostszMusic



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Preventing Burnout as a Software Engineer

As software engineers experience burnout from many things. So today we need to discuss how burnout happens and what can you do to prevent and avoid getting burnout. Before we go over these tips and preventative measures, we need to keep in mind that burnout happens to everyone.

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The Binding of Isaac: Afterbirth Not Likely Coming to Wii U / New 3DS

This game has been in a weird place with Nintendo. As in the beginning it was rejected by the Big N due to the religious over themes. However, now that Nindes are a thing. Nintendo is all for Issacs debut on the New 3ds and Wii U.

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Unity’s New Input System is Amazing

Over the last couple of days, I have been working on some test projects in Unity. Mainly to better understand Unity’s new input system. If you didn’t know Unity has created a new input system that simplifies Input for all control types. Meaning that the same input you would use for Xbox would work if you configured it for mobile very easily and effortlessly. Which is amazing for us developers!

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The Problem With Contract to Hire Positions?

Before I created my own company I began to notice some problems with the contract to hire roles that I was being offered. These problems are in my opinion some of the absolute worse parts of the job market at this moment. So let’s just dive into it. The Problem Before I dive into some […]

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Our Mission

Prepare your Rockets

Protecting one world at a time!

Mobile Gaming

Crafting high quality games using the power of imagination and wonder.

Coding

Helping other developers through our experience and mistakes.

We are an Indie Studio trying to create games that our former selves would be proud of.