Latest News

Unity’s New Input System is Amazing

Over the last couple of days, I have been working on some test projects in Unity. Mainly to better understand Unity’s new input system. If you didn’t know Unity has created a new input system that simplifies Input for all control types. Meaning that the same input you would use for Xbox would work if you configured it for mobile very easily and effortlessly. Which is amazing for us developers!

Read More
Why I Fell Out of Love with Pokémon Go

Why I fell out of Love with Pokémon Go is simple but It’s a lot deeper than what some may believe. So first let us go back to the beginning of why I fell in love with this game in the first place.

Read More
Are Square Enix Enemies of Fans?

For years I truly never wanted to talk about this topic but Square Enix has been pushing my limits close to break. Over the years I have been with them through the highs and lows. At one time I regarded them as much as my love for Nintendo.

Read More
How to Promote your Game on Social

Using social to promote your game maybe very intimidating but if you start to do your homework and understand it become very easy. It will take time but if you use these tips then you will be able to conquer and/or level up your current social account.   Gain Attention  Attention is the name of the […]

Read More
Mega Man In C++

This Mega Man from Capcom‘s Mega Man series was design as a school project.

Read More
Toddlers and Tiaras Rant

Toddler and Tiaras is an American Reality show that ran for 7 seasons on TLC network. This series has been a very controversial show since the conception. While a lot of people believe that putting little girls in beauty pageants is okay. Many others believe that this is wrong and doing a lot of damage […]

Read More

Our Mission

Prepare your Rockets

Protecting one world at a time!

Mobile Gaming

Crafting high quality games using the power of imagination and wonder.

Coding

Helping other developers through our experience and mistakes.

We are an Indie Studio trying to create games that our former selves would be proud of.