Latest News

Unity’s New Input System is Amazing

Over the last couple of days, I have been working on some test projects in Unity. Mainly to better understand Unity’s new input system. If you didn’t know Unity has created a new input system that simplifies Input for all control types. Meaning that the same input you would use for Xbox would work if you configured it for mobile very easily and effortlessly. Which is amazing for us developers!

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Tips for Developing Mobile Games

When developing for mobile games the key is keep it simple and small. Mobile games are like mini games, they’re only good in small blasts nothing more. This is very reflective of the player retention and player base.

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World Def’er

World Def'er (Pronounced World Defender) is a retro-inspired space shooter. You must man a ship and defend the planet from evil alien invaders.

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Why social matters for game development

As a developer one of the most valuable assets at our fingertips is visibility. The more eyes we have on our projects we can start to gauge the excitement and plan accordantly. This is why we must start mapping out how we want to tackle our social branding, marketing, and reach from day one. Without […]

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Ultimate Guide to WordPress SEO – Yoast

When it comes to WordPress and SEO the only name that usually gets brought up is Yoast. Yoast is an all-in-one SEO plugin that allows seeing how the post ranks and how keyword-heavy your article is. Meaning that you can reach more people looking for your articles or website.   The power of Yoast comes from […]

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The Binding of Isaac: Afterbirth Not Likely Coming to Wii U / New 3DS

This game has been in a weird place with Nintendo. As in the beginning it was rejected by the Big N due to the religious over themes. However, now that Nindes are a thing. Nintendo is all for Issacs debut on the New 3ds and Wii U.

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Prepare your Rockets

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Crafting high quality games using the power of imagination and wonder.

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Helping other developers through our experience and mistakes.

We are an Indie Studio trying to create games that our former selves would be proud of.