Latest News

Loot Boxes – Microtransactions 2.0

Is it me or are loot boxes starting to take over the gaming industry?

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Why social matters for game development

As a developer one of the most valuable assets at our fingertips is visibility. The more eyes we have on our projects we can start to gauge the excitement and plan accordantly. This is why we must start mapping out how we want to tackle our social branding, marketing, and reach from day one. Without […]

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The Binding of Isaac: Afterbirth Not Likely Coming to Wii U / New 3DS

This game has been in a weird place with Nintendo. As in the beginning it was rejected by the Big N due to the religious over themes. However, now that Nindes are a thing. Nintendo is all for Issacs debut on the New 3ds and Wii U.

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How to Promote your Game on Social

Using social to promote your game maybe very intimidating but if you start to do your homework and understand it become very easy. It will take time but if you use these tips then you will be able to conquer and/or level up your current social account.   Gain Attention  Attention is the name of the […]

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Marketing Your Skills as A Developer

Marketing your skills as a developer is one the hardest things to do when your fresh out of college. Many colleges don’t give the best advice when to comes to marketing yourself to potential employers and companies. Many just give you advice as just show them the work that you completed in your course work […]

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Indie Developer Business Plan

When creating a business as an indie developer is one of the most important things that you would ever have to do. This business plan has the power to elevate you to reach the level of success that you have dreamed about. This business plan will become your lifeline and needs to hold with great […]

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Our Mission

Prepare your Rockets

Protecting one world at a time!

Mobile Gaming

Crafting high quality games using the power of imagination and wonder.

Coding

Helping other developers through our experience and mistakes.

We are an Indie Studio trying to create games that our former selves would be proud of.